![New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale](https://preview.redd.it/mwuq5rabypw11.jpg?auto=webp&s=ba185a78f35e8cd2fb545d520f0abb8380859803)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale
GitHub - nezix/Unity-GeoAO: Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
![Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D](https://preview.redd.it/n11rt08et3y11.jpg?width=640&crop=smart&auto=webp&s=3098e25d1e39228c715b6e7f6544570246560e84)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D
![Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content](https://i.pinimg.com/originals/e5/bd/18/e5bd18c14ed55df2b39bc65380912e96.png)
Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content
![Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum](https://i.imgur.com/6g5Qvls.png)
Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum
![Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter](https://pbs.twimg.com/media/CtVVC0TUAAAQ2MG.png)